Life’s Meta: Are we playing our own game wrong ?
One of my many thoughts as I have grown up has been about the direction that our society will go. From the time I had been born there has been development of powerful computers, tablets, video game consoles, and Smartphones among other wondrous technologies. In competitive gaming in such games like DotA2 and Counter-Strike: Global Offensive there is a term known as the “meta-game“. This is a sociologically developed term, it is not an official term. But the basic idea is easy enough to understand: Using outside resources or ideas to further benefit yourself when actually inside the video game. One can see the link between society and this term if they realize how important technology has become when interjected into our daily lives. So, I thought it would be interesting to explore how we live our lives, and how exactly the technology we are using or will use will affect our lives in the future.
The “fiction” side:
I have always been intrigued by TV shows, movies, and novels about earth in a time of great technological advancement. There is a specific movie and a show in which I have quite a bit of interest. The movie is a popular one. Wall.e. Within this movie we center on a robot that has taken the opportunity to board a space ship that has been in space for quite a long time. While the love story between two robots is heartening, my focus throughout most of the movie was on the depressingly well depicted “dependent” society. By this I mean that since these people have been on this space ship for such an extended period of time they have relied on all of the automation it provides. Because of this automation the humans were then incapable of doing their own tasks and relied on their special chairs as depicted below. With this in mind I then thought of a TV show I’ve been watching called Psycho Pass. It shows what life could be like if we develop our technology to the point of close to full automation. The society depicted in Psycho Pass has developed so far that people can now be “scanned” by readers of sorts to determine what is known as their “hue” and “crime coefficient” both of which determine whether or not you are capable or willing to commit a crime before you even commit it. Much like the movie Minority Report one starts to see the flaws in a system like this through the imperfections it displays. Among this major advancement a few others are shown such as full body cyborgs, automated meals, and holographic clothing. Although both Wall.e and Psycho Pass show what seem to be extreme societies I feel as if both are not far off in their predictions, and as such are explored in further detail as pertaining to our lives in the next two sections.
The “real” bad side:
Fiction can provide us with an escape; it can help us realize mistakes that could happen. We laugh it off and think to ourselves: this could never happen. But, we should explore the idea that it might already be happening. There was an interesting article posted in 2008 entitled “Is Google Making Us Stupid?“. This article gives the idea that we are looking towards efficiency and immediacy in terms of reading instead of deep understanding. Proof is given showing that deep reading greatly improves our ability to think versus skim reading of online articles among other sources of reading. Another opinion piece expands on this idea by focusing on on the little applications of technology like auto correct and its negative affects. I believe that based on this one can already see a flaw in our current system, we are exchanging single sources of information for a multitude of sources read in a much quicker manner. In essence we are pushing away deep understanding for almost pseudo knowledge that comes from having “seen” many articles that point towards an answer. We are turning reading and writing into an automated process. Three other articles have presented the idea that we are becoming addicted to the internet. The first article tells of tragedies such as child death due to its parents addiction to online video games as well as Korean men dying from exhaustion after gaming. The second article presents the idea that we might not be addicted to the internet but that it might be a large contributing factor or a symptom of depression or other psychological issues. The last article shows that internet addiction help programs are already being developed and employed. Recently, Google has been pushing for automated cars which could either benefit the human race or cause more detriment depending on which side of the fence you are on. Regardless of the smaller issues, the biggest point made in both of these articles is that we might soon see ourselves inside of cars that will drive for us. This is an even larger step towards a society which is dependent on automated technology. One of the other issues present in both articles on Google’s automated cars is the loss of jobs pertaining to that of car driving. Alongside this I found an article which helped to explain that with the digitization of photos we soon lost great photographers in place of ease of accessibility and what I believe to be a generation of pseudo-photographers. Among this others have reported on negativity of digitization. Each of these problems all lead to the idea that as a society we are heading towards the automation and non-benefit as seen in Wall.e and Psycho Pass. More specifically we are heading towards a time of reliance on technology as seen in Wall.e and blinded understanding as seen in Psycho Pass.
The “real” good side:
One cannot present a bad side to something without also presenting its good side either. Technology, at its root, is supposed to actually help society. A very lengthy article I found known as the Wisdom Page dives into great detail onto how much we should actually rely on technology to help society as a whole. Its basis is the idea that as a human race we cannot actually develop further without the aid of technology. It is understandable but agreeable that technology can help improve our “wisdom”. We can use technological aids to now help us study, we can research faster with more ease, and we can build simulations using large scale data sets to help us predict future outcomes of advanced studies. The main point of the article tells of a population that is not only wise but also digitally wise, that we will soon accept that we need technology to continue living but that we will use it not as a reliance but as a tool. With this we can see the divide between a society that cannot function without technology versus a society that chooses to function along side technology. A friend of mine does his research for the physics department at the University of Guelph. His research is based on shooting x-rays at samples and producing what is known as a diffraction pattern in order to analyze the sample. This research is fundamental to improving the efficiency of mining companies (to which this project is actually for) among many other large scale operations, but it would not be possible without the usage of technology, specifically a Synchrotron. Other technological advancements such as eye-tracking technology and brain analysis technology have been developed to help society without necessarily providing a draw back to those who do not need them. This is because this type of technological advancement is aimed specifically at those who actually need them. Thus a reliance on eye-tracking technology or psycho analysis technology would not be considered a detriment but actually a necessity to those who need them.
Where are we actually ?
I have tried my best to present my thoughts and others thoughts on the usage of technology to benefit society or destroy society. No matter the current outcome we must realize that the usage of technology is simply put a way to employ our own meta-game to life. I shall end my thoughts with my own analogy.
There is a disconnect between casual gamers and competitive gamers. Most people in the latter category like to think on their own, develop their own ideas to implement into the game to perhaps gain an advantage that they have seen using the provided resources. The casual gamers I like to think do not understand or do not want to develop a meta-game of their own. Instead these casual players would in fact rather follow what the competitive gamers use instead of coming up with their own meta game. And as such we finally see the full connection. The casual gamers are those who have both a blinded understanding and have full reliance on those who can in fact come up with their own ideas and can invoke the usage of their resources when they see fit. Thus with this in mind I can only ask the final question: are we becoming casual or competitive as a society ?